#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "TallGrassFeature.h" TallGrassFeature::TallGrassFeature(int tile, int type) { this->tile = tile; this->type = type; } bool TallGrassFeature::place(Level *level, Random *random, int x, int y, int z) { int t = 0; while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0) y--; for (int i = 0; i < 128; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (level->isEmptyTile(x2, y2, z2)) { if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) { level->setTileAndDataNoUpdate(x2, y2, z2, tile, type); } } } return true; }