#include "stdafx.h" #include #include "InputOutputStream.h" #include "PacketListener.h" #include "TextureAndGeometryPacket.h" TextureAndGeometryPacket::TextureAndGeometryPacket() { this->textureName = L""; this->dwTextureBytes = 0; this->pbData = NULL; this->dwBoxC = 0; this->BoxDataA = NULL; uiAnimOverrideBitmask=0; } TextureAndGeometryPacket::~TextureAndGeometryPacket() { // can't free these - they're used elsewhere // if(this->BoxDataA!=NULL) // { // delete [] this->BoxDataA; // } // // if(this->pbData!=NULL) // { // delete [] this->pbData; // } } TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes) { this->textureName = textureName; wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID); this->pbData = pbData; this->dwTextureBytes = dwBytes; this->dwBoxC = 0; this->BoxDataA=NULL; this->uiAnimOverrideBitmask=0; } TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile) { this->textureName = textureName; wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID); this->pbData = pbData; this->dwTextureBytes = dwBytes; this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask(); this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount(); if(this->dwBoxC!=0) { this->BoxDataA= new SKIN_BOX [this->dwBoxC]; vector *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes(); int iCount=0; for(AUTO_VAR(it, pSkinBoxes->begin());it != pSkinBoxes->end(); ++it) { SKIN_BOX *pSkinBox=*it; this->BoxDataA[iCount++]=*pSkinBox; } } else { this->BoxDataA=NULL; } } TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes,vector *pvSkinBoxes, unsigned int uiAnimOverrideBitmask) { this->textureName = textureName; wstring skinValue = textureName.substr(7,textureName.size()); skinValue = skinValue.substr(0,skinValue.find_first_of(L'.')); std::wstringstream ss; ss << std::dec << skinValue.c_str(); ss >> this->dwSkinID; this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID); this->pbData = pbData; this->dwTextureBytes = dwBytes; this->uiAnimOverrideBitmask = uiAnimOverrideBitmask; if(pvSkinBoxes==NULL) { this->dwBoxC=0; this->BoxDataA=NULL; } else { this->dwBoxC = (DWORD)pvSkinBoxes->size(); this->BoxDataA= new SKIN_BOX [this->dwBoxC]; int iCount=0; for(AUTO_VAR(it, pvSkinBoxes->begin());it != pvSkinBoxes->end(); ++it) { SKIN_BOX *pSkinBox=*it; this->BoxDataA[iCount++]=*pSkinBox; } } } void TextureAndGeometryPacket::handle(PacketListener *listener) { listener->handleTextureAndGeometry(shared_from_this()); } void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException { textureName = dis->readUTF(); dwSkinID = (DWORD)dis->readInt(); dwTextureBytes = (DWORD)dis->readShort(); if(dwTextureBytes>0) { this->pbData= new BYTE [dwTextureBytes]; for(DWORD i=0;ipbData[i] = dis->readByte(); } } uiAnimOverrideBitmask = dis->readInt(); dwBoxC = (DWORD)dis->readShort(); if(dwBoxC>0) { this->BoxDataA= new SKIN_BOX [dwBoxC]; } for(DWORD i=0;iBoxDataA[i].ePart = (eBodyPart) dis->readShort(); this->BoxDataA[i].fX = dis->readFloat(); this->BoxDataA[i].fY = dis->readFloat(); this->BoxDataA[i].fZ = dis->readFloat(); this->BoxDataA[i].fH = dis->readFloat(); this->BoxDataA[i].fW = dis->readFloat(); this->BoxDataA[i].fD = dis->readFloat(); this->BoxDataA[i].fU = dis->readFloat(); this->BoxDataA[i].fV = dis->readFloat(); } } void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException { dos->writeUTF(textureName); dos->writeInt(dwSkinID); dos->writeShort((short)dwTextureBytes); for(DWORD i=0;iwriteByte(this->pbData[i]); } dos->writeInt(uiAnimOverrideBitmask); dos->writeShort((short)dwBoxC); for(DWORD i=0;iwriteShort((short)this->BoxDataA[i].ePart); dos->writeFloat(this->BoxDataA[i].fX); dos->writeFloat(this->BoxDataA[i].fY); dos->writeFloat(this->BoxDataA[i].fZ); dos->writeFloat(this->BoxDataA[i].fH); dos->writeFloat(this->BoxDataA[i].fW); dos->writeFloat(this->BoxDataA[i].fD); dos->writeFloat(this->BoxDataA[i].fU); dos->writeFloat(this->BoxDataA[i].fV); } } int TextureAndGeometryPacket::getEstimatedSize() { return 4096+ +sizeof(int) + sizeof(float)*8*4; }