#include "stdafx.h" #include "TheEndBiome.h" #include "TheEndBiomeDecorator.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.level.tile.h" TheEndBiome::TheEndBiome(int id) : Biome(id) { enemies.clear(); friendlies.clear(); friendlies_chicken.clear(); // 4J added friendlies_wolf.clear(); // 4J added waterFriendlies.clear(); enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 10, 4, 4)); topMaterial = (byte) Tile::dirt_Id; this->material = (byte) Tile::dirt_Id; decorator = new TheEndBiomeDecorator(this); } // 4J Stu - Don't need override //int TheEndBiome::getSkyColor(float temp) //{ // return 0x000000; //}