#include "BiomeDecorator.h" class TheEndBiomeDecorator : public BiomeDecorator { public: typedef struct { int iChunkX; int iChunkZ; int x; int z; int radius; } SPIKE; TheEndBiomeDecorator(Biome *biome); protected: Feature *spikeFeature; Feature *endPodiumFeature; virtual void decorate(); static SPIKE SpikeValA[8]; };