#include "stdafx.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "com.mojang.nbt.h" #include "Throwable.h" void Throwable::_throwableInit() { xTile = -1; yTile = -1; zTile = -1; lastTile = 0; inGround = false; shakeTime = 0; owner = nullptr; life = 0; flightTime = 0; } Throwable::Throwable(Level *level) : Entity(level) { _throwableInit(); setSize(0.25f, 0.25f); } void Throwable::defineSynchedData() { } bool Throwable::shouldRenderAtSqrDistance(double distance) { double size = bb->getSize() * 4; size *= 64.0f; return distance < size * size; } Throwable::Throwable(Level *level, shared_ptr mob) : Entity(level) { _throwableInit(); this->owner = mob; setSize(4 / 16.0f, 4 / 16.0f); this->moveTo(mob->x, mob->y + mob->getHeadHeight(), mob->z, mob->yRot, mob->xRot); x -= cos(yRot / 180 * PI) * 0.16f; y -= 0.1f; z -= sin(yRot / 180 * PI) * 0.16f; this->setPos(x, y, z); this->heightOffset = 0; float speed = 0.4f; xd = (-sin(yRot / 180 * PI) * cos(xRot / 180 * PI)) * speed; zd = (cos(yRot / 180 * PI) * cos(xRot / 180 * PI)) * speed; yd = (-sin((xRot + getThrowUpAngleOffset()) / 180 * PI)) * speed; shoot(xd, yd, zd, getThrowPower(), 1); } Throwable::Throwable(Level *level, double x, double y, double z) : Entity(level) { _throwableInit(); life = 0; setSize(4 / 16.0f, 4 / 16.0f); this->setPos(x, y, z); this->heightOffset = 0; } float Throwable::getThrowPower() { return 1.5f; } float Throwable::getThrowUpAngleOffset() { return 0; } void Throwable::shoot(double xd, double yd, double zd, float pow, float uncertainty) { float dist = sqrt(xd * xd + yd * yd + zd * zd); xd /= dist; yd /= dist; zd /= dist; xd += (random->nextGaussian()) * 0.0075f * uncertainty; yd += (random->nextGaussian()) * 0.0075f * uncertainty; zd += (random->nextGaussian()) * 0.0075f * uncertainty; xd *= pow; yd *= pow; zd *= pow; this->xd = xd; this->yd = yd; this->zd = zd; float sd = (float) sqrt(xd * xd + zd * zd); yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI); xRotO = this->xRot = (float) (atan2(yd, (double)sd) * 180 / PI); life = 0; } void Throwable::lerpMotion(double xd, double yd, double zd) { this->xd = xd; this->yd = yd; this->zd = zd; if (xRotO == 0 && yRotO == 0) { float sd = (float) sqrt(xd * xd + zd * zd); yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI); xRotO = this->xRot = (float) (atan2(yd, (double)sd) * 180 / PI); } } void Throwable::tick() { xOld = x; yOld = y; zOld = z; Entity::tick(); if (shakeTime > 0) shakeTime--; if (inGround) { int tile = level->getTile(xTile, yTile, zTile); if (tile == lastTile) { life++; if (life == 20 * 60) remove(); return; } else { inGround = false; xd *= random->nextFloat() * 0.2f; yd *= random->nextFloat() * 0.2f; zd *= random->nextFloat() * 0.2f; life = 0; flightTime = 0; } } else { flightTime++; } Vec3 *from = Vec3::newTemp(x, y, z); Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd); HitResult *res = level->clip(from, to); from = Vec3::newTemp(x, y, z); to = Vec3::newTemp(x + xd, y + yd, z + zd); if (res != NULL) { to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z); } if (!level->isClientSide) { shared_ptr hitEntity = nullptr; vector > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1)); double nearest = 0; for (int i = 0; i < objects->size(); i++) { shared_ptr e = objects->at(i); if (!e->isPickable() || (e == owner && flightTime < 5)) continue; float rr = 0.3f; AABB *bb = e->bb->grow(rr, rr, rr); HitResult *p = bb->clip(from, to); if (p != NULL) { double dd = from->distanceTo(p->pos); delete p; if (dd < nearest || nearest == 0) { hitEntity = e; nearest = dd; } } } if (hitEntity != NULL) { if(res != NULL) delete res; res = new HitResult(hitEntity); } } if (res != NULL) { onHit(res); delete res; } x += xd; y += yd; z += zd; float sd = (float) sqrt(xd * xd + zd * zd); yRot = (float) (atan2(xd, zd) * 180 / PI); xRot = (float) (atan2(yd, (double)sd) * 180 / PI); while (xRot - xRotO < -180) xRotO -= 360; while (xRot - xRotO >= 180) xRotO += 360; while (yRot - yRotO < -180) yRotO -= 360; while (yRot - yRotO >= 180) yRotO += 360; xRot = xRotO + (xRot - xRotO) * 0.2f; yRot = yRotO + (yRot - yRotO) * 0.2f; float inertia = 0.99f; float gravity = getGravity(); if (isInWater()) { for (int i = 0; i < 4; i++) { float s = 1 / 4.0f; level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s, z - zd * s, xd, yd, zd); } inertia = 0.80f; } xd *= inertia; yd *= inertia; zd *= inertia; yd -= gravity; setPos(x, y, z); } float Throwable::getGravity() { return 0.03f; } void Throwable::addAdditonalSaveData(CompoundTag *tag) { tag->putShort(L"xTile", (short) xTile); tag->putShort(L"yTile", (short) yTile); tag->putShort(L"zTile", (short) zTile); tag->putByte(L"inTile", (byte) lastTile); tag->putByte(L"shake", (byte) shakeTime); tag->putByte(L"inGround", (byte) (inGround ? 1 : 0)); } void Throwable::readAdditionalSaveData(CompoundTag *tag) { xTile = tag->getShort(L"xTile"); yTile = tag->getShort(L"yTile"); zTile = tag->getShort(L"zTile"); lastTile = tag->getByte(L"inTile") & 0xff; shakeTime = tag->getByte(L"shake") & 0xff; inGround = tag->getByte(L"inGround") == 1; } float Throwable::getShadowHeightOffs() { return 0; }