using namespace std; #include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.h" #include "net.minecraft.stats.h" #include "TileItem.h" #include "facing.h" // 4J-PB - for the debug option of not removing items #include #include TileItem::TileItem(int id) : Item(id) { this->tileId = id + 256; itemIcon = NULL; } int TileItem::getTileId() { return tileId; } int TileItem::getIconType() { if (!Tile::tiles[tileId]->getTileItemIconName().empty()) { return Icon::TYPE_ITEM; } return Icon::TYPE_TERRAIN; } Icon *TileItem::getIcon(int auxValue) { if (itemIcon != NULL) { return itemIcon; } return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue); } bool TileItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id) { face = Facing::UP; } else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) { } else { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; } if (instance->count == 0) return false; if (!player->mayBuild(x, y, z)) return false; if (y == Level::maxBuildHeight - 1 && Tile::tiles[tileId]->material->isSolid()) return false; int undertile = level->getTile(x,y-1,z); // For 'BodyGuard' achievement. if (level->mayPlace(tileId, x, y, z, false, face, player)) { if(!bTestUseOnOnly) { Tile *tile = Tile::tiles[tileId]; // 4J - Adding this from 1.6 int itemValue = getLevelDataForAuxValue(instance->getAuxValue()); int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue); if (level->setTileAndData(x, y, z, tileId, dataValue)) { // 4J-JEV: Snow/Iron Golems do not have owners apparently. int newTileId = level->getTile(x,y,z); if ( (tileId == Tile::pumpkin_Id || tileId == Tile::litPumpkin_Id) && newTileId == 0 ) { eINSTANCEOF golemType; switch (undertile) { case Tile::ironBlock_Id: golemType = eTYPE_VILLAGERGOLEM; break; case Tile::snow_Id: golemType = eTYPE_SNOWMAN; break; default: golemType = eTYPE_NOTSET; break; } if (golemType != eTYPE_NOTSET) { player->awardStat(GenericStats::craftedEntity(golemType),GenericStats::param_craftedEntity(golemType)); } } // 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1)); // 4J - Original comment // ok this may look stupid, but neighbor updates can cause the // placed block to become something else before these methods // are called if (level->getTile(x, y, z) == tileId) { Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player); Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); } // 4J-PB - Java 1.4 change - getStepSound replaced with getPlaceSound //level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); #ifdef _DEBUG int iPlaceSound=tile->soundType->getPlaceSound(); int iStepSound=tile->soundType->getStepSound(); // char szPlaceSoundName[256]; // char szStepSoundName[256]; // Minecraft *pMinecraft = Minecraft::GetInstance(); // // if(iPlaceSound==-1) // { // strcpy(szPlaceSoundName,"NULL"); // } // else // { // pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound); // } // if(iStepSound==-1) // { // strcpy(szStepSoundName,"NULL"); // } // else // { // pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound); // } //app.DebugPrintf("Place Sound - %s, Step Sound - %s\n",szPlaceSoundName,szStepSoundName); app.DebugPrintf("Place Sound - %d, Step Sound - %d\n",iPlaceSound,iStepSound); #endif level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); #ifndef _FINAL_BUILD // 4J-PB - If we have the debug option on, don't reduce the number of this item if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<count--; } } } return true; } return false; } bool TileItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr player, shared_ptr item) { int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id) { face = Facing::UP; } else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id) { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; } return level->mayPlace(getTileId(), x, y, z, false, face, nullptr); } // 4J Added to colourise some tile types in the hint popups int TileItem::getColor(int itemAuxValue, int spriteLayer) { return Tile::tiles[tileId]->getColor(); } unsigned int TileItem::getDescriptionId(shared_ptr instance) { return Tile::tiles[tileId]->getDescriptionId(); } unsigned int TileItem::getDescriptionId(int iData /*= -1*/) { return Tile::tiles[tileId]->getDescriptionId(iData); } unsigned int TileItem::getUseDescriptionId(shared_ptr instance) { return Tile::tiles[tileId]->getUseDescriptionId(); } unsigned int TileItem::getUseDescriptionId() { return Tile::tiles[tileId]->getUseDescriptionId(); } void TileItem::registerIcons(IconRegister *iconRegister) { wstring iconName = Tile::tiles[tileId]->getTileItemIconName(); if (!iconName.empty()) { itemIcon = iconRegister->registerIcon(iconName); } }