#pragma once using namespace std; #include "Item.h" class Player; class Level; class TileItem : public Item { public: static const int _class = 0; using Item::getColor; private: int tileId; Icon *itemIcon; public: TileItem(int id); virtual int getTileId(); //@Override int getIconType(); //@Override Icon *getIcon(int auxValue); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); virtual unsigned int getDescriptionId(shared_ptr instance); virtual unsigned int getDescriptionId(int iData = -1); // 4J Added virtual int getColor(int itemAuxValue, int spriteLayer); // 4J Added virtual unsigned int getUseDescriptionId(shared_ptr instance); virtual unsigned int getUseDescriptionId(); virtual bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr player, shared_ptr item); //@Override virtual void registerIcons(IconRegister *iconRegister); };