#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.h" #include "TilePlanterItem.h" #include "GenericStats.h" // 4J-PB - for the debug option of not removing items #include #include TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id) { this->tileId = tile->id; } bool TilePlanterItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id) { face = Facing::UP; } else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) { } else { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; } if (!player->mayBuild(x, y, z)) return false; if (instance->count == 0) return false; if (level->mayPlace(tileId, x, y, z, false, face, nullptr)) { if(!bTestUseOnOnly) { Tile *tile = Tile::tiles[tileId]; int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0); if (level->setTileAndData(x, y, z, tileId, dataValue)) { // 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1)); // 4J Original comment // ok this may look stupid, but neighbor updates can cause the // placed block to become something else before these methods // are called if (level->getTile(x, y, z) == tileId) { Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player); Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); } level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); // 4J-PB - If we have the debug option on, don't reduce the number of this item #ifndef _FINAL_BUILD if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<count--; } } } } else { // Can't place, so return false if(bTestUseOnOnly) return false; } return true; }