#pragma once using namespace std; #include "Item.h" class TilePlanterItem : public Item { private: int tileId; public: TilePlanterItem(int id, Tile *tile); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); };