#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.h" #include "net.minecraft.h" #include "TntTile.h" #include "SoundTypes.h" TntTile::TntTile(int id) : Tile(id, Material::explosive) { iconTop = NULL; iconBottom = NULL; } Icon *TntTile::getTexture(int face, int data) { if (face == Facing::DOWN) return iconBottom; if (face == Facing::UP) return iconTop; return icon; } void TntTile::onPlace(Level *level, int x, int y, int z) { Tile::onPlace(level, x, y, z); if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT)) { destroy(level, x, y, z, EXPLODE_BIT); level->setTile(x, y, z, 0); } } void TntTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (type > 0 && Tile::tiles[type]->isSignalSource()) { if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT)) { destroy(level, x, y, z, EXPLODE_BIT); level->setTile(x, y, z, 0); } } } int TntTile::getResourceCount(Random *random) { return 1; } void TntTile::wasExploded(Level *level, int x, int y, int z) { // 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java // version where white tnts are created in the network game if (level->isClientSide) return; // 4J - added condition to have finite limit of these // 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked. if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) ) { shared_ptr primed = shared_ptr( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) ); primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8; level->addEntity(primed); } } void TntTile::destroy(Level *level, int x, int y, int z, int data) { if (level->isClientSide) return; if ((data & EXPLODE_BIT) == 1 ) { // 4J - added condition to have finite limit of these if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) ) { shared_ptr tnt = shared_ptr( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) ); level->addEntity(tnt); level->playSound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f); } } } bool TntTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if (soundOnly) return false; if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id) { destroy(level, x, y, z, EXPLODE_BIT); level->setTile(x, y, z, 0); return true; } return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ); } void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr entity) { if (entity->GetType() == eTYPE_ARROW && !level->isClientSide) { // 4J Stu - Don't need to cast this //shared_ptr arrow = dynamic_pointer_cast(entity); if (entity->isOnFire()) { destroy(level, x, y, z, EXPLODE_BIT); level->setTile(x, y, z, 0); } } } shared_ptr TntTile::getSilkTouchItemInstance(int data) { return nullptr; } void TntTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"tnt_side"); iconTop = iconRegister->registerIcon(L"tnt_top"); iconBottom = iconRegister->registerIcon(L"tnt_bottom"); }