#pragma once #include "Tile.h" class ChunkRebuildData; class TntTile : public Tile { friend class ChunkRebuildData; private: Icon *iconTop; Icon *iconBottom; public: static const int EXPLODE_BIT = 1; TntTile(int id); Icon *getTexture(int face, int data); virtual void onPlace(Level *level, int x, int y, int z); void neighborChanged(Level *level, int x, int y, int z, int type); int getResourceCount(Random *random); void wasExploded(Level *level, int x, int y, int z); void destroy(Level *level, int x, int y, int z, int data); bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param void entityInside(Level *level, int x, int y, int z, shared_ptr entity); virtual shared_ptr getSilkTouchItemInstance(int data); void registerIcons(IconRegister *iconRegister); };