#include "stdafx.h" #include "..\Minecraft.Client\MinecraftServer.h" #include "..\Minecraft.Client\ServerLevel.h" #include "net.minecraft.commands.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.storage.h" #include "net.minecraft.network.packet.h" #include "ToggleDownfallCommand.h" EGameCommand ToggleDownfallCommand::getId() { return eGameCommand_ToggleDownfall; } void ToggleDownfallCommand::execute(shared_ptr source, byteArray commandData) { doToggleDownfall(); logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.downfall.success"); } void ToggleDownfallCommand::doToggleDownfall() { MinecraftServer::getInstance()->levels[0]->toggleDownfall(); MinecraftServer::getInstance()->levels[0]->getLevelData()->setThundering(true); } shared_ptr ToggleDownfallCommand::preparePacket() { return shared_ptr( new GameCommandPacket(eGameCommand_ToggleDownfall, byteArray() )); }