#include "stdafx.h" #include "net.minecraft.stats.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.h" #include "TopSnowTile.h" const int TopSnowTile::MAX_HEIGHT = 6; const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender()) { setShape(0, 0, 0, 1, 2 / 16.0f, 1); setTicking(true); } void TopSnowTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"snow"); } AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z) { int height = level->getData(x, y, z) & HEIGHT_MASK; if (height >= (MAX_HEIGHT / 2)) { ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + .5f, z + tls->zz1); } return NULL; } float TopSnowTile::getHeight(Level *level, int x, int y, int z) { int height = level->getData(x, y, z) & HEIGHT_MASK; return 2 * (1 + height) / 16.0f; } bool TopSnowTile::blocksLight() { return false; } bool TopSnowTile::isSolidRender(bool isServerLevel) { return false; } bool TopSnowTile::isCubeShaped() { return false; } void TopSnowTile::updateDefaultShape() { updateShape(0); } void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { updateShape(level->getData(x, y, z)); } void TopSnowTile::updateShape(int data) { int height = data & HEIGHT_MASK; float o = 2 * (1 + height) / 16.0f; setShape(0, 0, 0, 1, o, 1); } bool TopSnowTile::mayPlace(Level *level, int x, int y, int z) { int t = level->getTile(x, y - 1, z); // 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered // Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow. if (t == 0 || (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true))) return false; return level->getMaterial(x, y - 1, z)->blocksMotion(); } void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type) { checkCanSurvive(level, x, y, z); } bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z) { if (!mayPlace(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); return false; } return true; } void TopSnowTile::playerDestroy(Level *level, shared_ptr player, int x, int y, int z, int data) { int type = Item::snowBall->id; float s = 0.7f; double xo = level->random->nextFloat() * s + (1 - s) * 0.5; double yo = level->random->nextFloat() * s + (1 - s) * 0.5; double zo = level->random->nextFloat() * s + (1 - s) * 0.5; shared_ptr item = shared_ptr( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr( new ItemInstance(type, 1, 0) ) ) ); item->throwTime = 10; level->addEntity(item); level->setTile(x, y, z, 0); } int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::snowBall->id; } int TopSnowTile::getResourceCount(Random *random) { return 0; } void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random) { if (level->getBrightness(LightLayer::Block, x, y, z) > 11) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (face == 1) return true; // 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one // Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506 if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) ) { int h0 = level->getData(x,y,z) & HEIGHT_MASK; int xx = x; int yy = y; int zz = z; // Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already // offsetting by the face direction) switch(face) { case 2: zz += 1; break; case 3: zz -= 1; break; case 4: xx += 1; break; case 5: xx -= 1; break; default: break; } int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK; if( h0 >= h1 ) return false; } return Tile::shouldRenderFace(level, x, y, z, face); } bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z) { return level->getBrightness(LightLayer::Block, x, y, z) > 11; }