#include "stdafx.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "TorchTile.h" TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender()) { this->setTicking(true); } AABB *TorchTile::getAABB(Level *level, int x, int y, int z) { return NULL; } AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return Tile::getTileAABB(level, x, y, z); } void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { setShape(level->getData(x, y, z)); } void TorchTile::setShape(int data) { int dir = data & 7; float r = 0.15f; if (dir == 1) { setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r); } else if (dir == 2) { setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r); } else if (dir == 3) { setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2); } else if (dir == 4) { setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1); } else { r = 0.1f; setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r); } } bool TorchTile::isSolidRender(bool isServerLevel) { return false; } bool TorchTile::isCubeShaped() { return false; } int TorchTile::getRenderShape() { return Tile::SHAPE_TORCH; } bool TorchTile::isConnection(Level *level, int x, int y, int z) { if (level->isTopSolidBlocking(x, y, z)) { return true; } int tile = level->getTile(x, y, z); if (tile == Tile::fence_Id || tile == Tile::netherFence_Id || tile == Tile::glass_Id || tile == Tile::cobbleWall_Id) { return true; } return false; } bool TorchTile::mayPlace(Level *level, int x, int y, int z) { if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) { return true; } else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) { return true; } else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) { return true; } else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) { return true; } else if (isConnection(level, x, y - 1, z)) { return true; } return false; } int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = itemValue; if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5; if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4; if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3; if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2; if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1; return dir; } void TorchTile::tick(Level *level, int x, int y, int z, Random *random) { Tile::tick(level, x, y, z, random); if (level->getData(x, y, z) == 0) onPlace(level, x, y, z); } void TorchTile::onPlace(Level *level, int x, int y, int z) { if(level->getData(x,y,z) == 0) { if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) { level->setData(x, y, z, 1); } else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) { level->setData(x, y, z, 2); } else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) { level->setData(x, y, z, 3); } else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) { level->setData(x, y, z, 4); } else if (isConnection(level, x, y - 1, z)) { level->setData(x, y, z, 5); } } checkCanSurvive(level, x, y, z); } void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (checkCanSurvive(level, x, y, z)) { int dir = level->getData(x, y, z); bool replace = false; if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true; if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true; if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true; if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true; if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true; if (replace) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } } bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z) { if (!mayPlace(level, x, y, z)) { if (level->getTile(x, y, z) == id) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } return false; } return true; } HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b) { setShape(level->getData(x, y, z)); return Tile::clip(level, x, y, z, a, b); } void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { int dir = level->getData(xt, yt, zt); double x = xt + 0.5f; double y = yt + 0.7f; double z = zt + 0.5f; double h = 0.22f; double r = 0.27f; if (dir == 1) { level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0); level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0); } else if (dir == 2) { level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0); level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0); } else if (dir == 3) { level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0); level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0); } else if (dir == 4) { level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0); level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0); } else { level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0); level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0); } } bool TorchTile::shouldTileTick(Level *level, int x,int y,int z) { return level->getData(x, y, z) == 0; }