#include "stdafx.h" #include "net.minecraft.world.level.h" #include "TransparentTile.h" TransparentTile::TransparentTile(int id, Material *material, bool allowSame, bool isSolidRender) : Tile(id, material,isSolidRender) { this->allowSame = allowSame; } bool TransparentTile::isSolidRender(bool isServerLevel) { return false; } bool TransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { int id = level->getTile(x, y, z); if (!allowSame && id == this->id) return false; return Tile::shouldRenderFace(level, x, y, z, face); } bool TransparentTile::blocksLight() { return false; }