#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.h" #include "TrapDoorTile.h" TrapDoorTile::TrapDoorTile(int id, Material *material) : Tile(id, material,isSolidRender()) { float r = 0.5f; float h = 1.0f; setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r); } bool TrapDoorTile::blocksLight() { return false; } bool TrapDoorTile::isSolidRender(bool isServerLevel) { return false; } bool TrapDoorTile::isCubeShaped() { return false; } bool TrapDoorTile::isPathfindable(LevelSource *level, int x, int y, int z) { return !isOpen(level->getData(x, y, z)); } int TrapDoorTile::getRenderShape() { return Tile::SHAPE_BLOCK; } AABB *TrapDoorTile::getTileAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return Tile::getTileAABB(level, x, y, z); } AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return Tile::getAABB(level, x, y, z); } void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { setShape(level->getData(x, y, z)); } void TrapDoorTile::updateDefaultShape() { float r = 3 / 16.0f; setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1); } void TrapDoorTile::setShape(int data) { float r = 3 / 16.0f; Tile::setShape(0, 0, 0, 1, r, 1); if (isOpen(data)) { if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1); if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r); if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1); if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1); } } void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr player) { use(level, x, y, z, player, 0, 0, 0, 0); } // 4J-PB - Adding a TestUse for tooltip display bool TrapDoorTile::TestUse() { return true; } bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if (material == Material::metal) return true; if (soundOnly) { // 4J - added - just do enough to play the sound level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); return false; } int dir = level->getData(x, y, z); level->setData(x, y, z, dir ^ 4); level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); return true; } void TrapDoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen) { int dir = level->getData(x, y, z); bool wasOpen = (dir & 4) > 0; if (wasOpen == shouldOpen) return; level->setData(x, y, z, dir ^ 4); level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); } void TrapDoorTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (level->isClientSide) return; int data = level->getData(x, y, z); int xt = x; int zt = z; if ((data & 3) == 0) zt++; if ((data & 3) == 1) zt--; if ((data & 3) == 2) xt++; if ((data & 3) == 3) xt--; if (!attachesTo(level->getTile(xt, y, zt))) { level->setTile(x, y, z, 0); spawnResources(level, x, y, z, data, 0); } bool signal = level->hasNeighborSignal(x, y, z); if( signal || ((type > 0 && Tile::tiles[type]->isSignalSource())) ) { setOpen(level, x, y, z, signal); } } HitResult *TrapDoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) { updateShape(level, xt, yt, zt); return Tile::clip(level, xt, yt, zt, a, b); } int TrapDoorTile::getDir(int dir) { if ((dir & 4) == 0) { return ((dir - 1) & 3); } else { return (dir & 3); } } int TrapDoorTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = 0; if (face == 2) dir = 0; if (face == 3) dir = 1; if (face == 4) dir = 2; if (face == 5) dir = 3; if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f) dir |= TOP_MASK; return dir; } bool TrapDoorTile::mayPlace(Level *level, int x, int y, int z, int face) { if (face == 0) return false; if (face == 1) return false; if (face == 2) z++; if (face == 3) z--; if (face == 4) x++; if (face == 5) x--; return attachesTo(level->getTile(x, y, z)); } bool TrapDoorTile::isOpen(int data) { return (data & 4) != 0; } bool TrapDoorTile::attachesTo(int id) { if (id <= 0) { return false; } Tile *tile = Tile::tiles[id]; return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::lightGem || (dynamic_cast(tile) != NULL) || (dynamic_cast(tile) != NULL); }