#pragma once #include "Tile.h" class Player; class HitResult; class TrapDoorTile : public Tile { friend class Tile; private: static const int TOP_MASK = 0x8; protected: TrapDoorTile(int id, Material *material); /* * public int getTexture(int face, int data) { if (face == 0 || face == 1) * return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <= 3)) * { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data & 4) / * 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) { texture = * -texture; } // if (getDir(data)==0 // tt-=((face+data&3)&1)^((data&4)>>2); * return texture; } */ public: bool blocksLight(); public: bool isSolidRender(bool isServerLevel = false); public: bool isCubeShaped(); bool isPathfindable(LevelSource *level, int x, int y, int z); public: int getRenderShape(); public: AABB *getTileAABB(Level *level, int x, int y, int z); public: AABB *getAABB(Level *level, int x, int y, int z); public: void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param public: void updateDefaultShape(); public: using Tile::setShape; void setShape(int data); public: void attack(Level *level, int x, int y, int z, shared_ptr player); public: virtual bool TestUse(); bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param public: void setOpen(Level *level, int x, int y, int z, bool shouldOpen); public: void neighborChanged(Level *level, int x, int y, int z, int type); public: HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); public: int getDir(int dir); public: int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); public: bool mayPlace(Level *level, int x, int y, int z, int face); public: static bool isOpen(int data); private: static bool attachesTo(int id); };