#pragma once using namespace std; #include "Packet.h" class UpdateGameRuleProgressPacket : public Packet, public enable_shared_from_this { public: ConsoleGameRules::EGameRuleType m_definitionType; wstring m_messageId; int m_icon, m_auxValue; int m_dataTag; byteArray m_data; UpdateGameRuleProgressPacket(); UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new UpdateGameRuleProgressPacket()); } virtual int getId() { return 158; } };