#include "stdafx.h" #include "net.minecraft.world.entity.ai.village.h" #include "net.minecraft.world.entity.npc.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "BasicTypeContainers.h" #include "Village.h" Village::Aggressor::Aggressor(shared_ptr mob, int timeStamp) { this->mob = mob; this->timeStamp = timeStamp; } Village::Village() { accCenter = new Pos(0, 0, 0); center = new Pos(0, 0, 0); radius = 0; stableSince = 0; _tick = 0; populationSize = 0; golemCount = 0; noBreedTimer = 0; level = NULL; } Village::Village(Level *level) { accCenter = new Pos(0, 0, 0); center = new Pos(0, 0, 0); radius = 0; stableSince = 0; _tick = 0; populationSize = 0; golemCount = 0; noBreedTimer = 0; this->level = level; } Village::~Village() { delete accCenter; delete center; for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it) { delete *it; } } void Village::setLevel(Level *level) { this->level = level; } void Village::tick(int tick) { this->_tick = tick; updateDoors(); updateAggressors(); if (tick % 20 == 0) countPopulation(); if (tick % 30 == 0) countGolem(); int idealGolemCount = populationSize / 10; if (golemCount < idealGolemCount && doorInfos.size() > 20 && level->random->nextInt(7000) == 0) { Vec3 *spawnPos = findRandomSpawnPos(center->x, center->y, center->z, 2, 4, 2); if (spawnPos != NULL) { shared_ptr vg = shared_ptr( new VillagerGolem(level) ); vg->setPos(spawnPos->x, spawnPos->y, spawnPos->z); level->addEntity(vg); ++golemCount; } } // 4J - All commented out in java // for (DoorInfo di : doorInfos) { // level.addParticle("heart", di.getIndoorX() + 0.5, di.getIndoorY() + .5f, di.getIndoorZ() + 0.5, 0, 1, 0); // } // // for (int i = 0; i < 8; ++i) // for (int j = 0; j < 8; ++j) // level.addParticle("heart", center.x + 0.5 + i, center.y + .5f, center.z + 0.5 + j, 0, 1, 0); // for (float i = 0; i < Math.PI * 2; i += 0.1) { // int x = center.x + (int) (Math.cos(i) * radius); // int z = center.z + (int) (Math.sin(i) * radius); // level.addParticle("heart", x, center.y + .5f, z, 0, 1, 0); // } } Vec3 *Village::findRandomSpawnPos(int x, int y, int z, int sx, int sy, int sz) { for (int i = 0; i < 10; ++i) { int xx = x + level->random->nextInt(16) - 8; int yy = y + level->random->nextInt(6) - 3; int zz = z + level->random->nextInt(16) - 8; if (!isInside(xx, yy, zz)) continue; if (canSpawnAt(xx, yy, zz, sx, sy, sz)) return Vec3::newTemp(xx, yy, zz); } return NULL; } bool Village::canSpawnAt(int x, int y, int z, int sx, int sy, int sz) { if (!level->isTopSolidBlocking(x, y - 1, z)) return false; int startX = x - sx / 2; int startZ = z - sz / 2; for (int xx = startX; xx < startX + sx; xx++) for (int yy = y; yy < y + sy; yy++) for (int zz = startZ; zz < startZ + sz; zz++) if (level->isSolidBlockingTile(xx, yy, zz)) return false; return true; } void Village::countGolem() { // Fix - let bots report themselves? vector > *golems = level->getEntitiesOfClass(typeid(VillagerGolem), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius)); golemCount = golems->size(); delete golems; } void Village::countPopulation() { vector > *villagers = level->getEntitiesOfClass(typeid(Villager), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius)); populationSize = villagers->size(); delete villagers; if (populationSize == 0) { // forget standing playerStanding.clear(); } } Pos *Village::getCenter() { return center; } int Village::getRadius() { return radius; } int Village::getDoorCount() { return doorInfos.size(); } int Village::getStableAge() { return _tick - stableSince; } int Village::getPopulationSize() { return populationSize; } bool Village::isInside(int xx, int yy, int zz) { return center->distSqr(xx, yy, zz) < radius * radius; } vector > *Village::getDoorInfos() { return &doorInfos; } shared_ptr Village::getClosestDoorInfo(int x, int y, int z) { shared_ptr closest = nullptr; int closestDistSqr = Integer::MAX_VALUE; //for (DoorInfo dm : doorInfos) for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it) { shared_ptr dm = *it; int distSqr = dm->distanceToSqr(x, y, z); if (distSqr < closestDistSqr) { closest = dm; closestDistSqr = distSqr; } } return closest; } shared_ptrVillage::getBestDoorInfo(int x, int y, int z) { shared_ptr closest = nullptr; int closestDist = Integer::MAX_VALUE; //for (DoorInfo dm : doorInfos) for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it) { shared_ptrdm = *it; int distSqr = dm->distanceToSqr(x, y, z); if (distSqr > 16 * 16) distSqr *= 1000; else distSqr = dm->getBookingsCount(); if (distSqr < closestDist) { closest = dm; closestDist = distSqr; } } return closest; } bool Village::hasDoorInfo(int x, int y, int z) { return getDoorInfo(x, y, z) != NULL; } shared_ptrVillage::getDoorInfo(int x, int y, int z) { if (center->distSqr(x, y, z) > radius * radius) return nullptr; //for (DoorInfo di : doorInfos) for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it) { shared_ptr di = *it; if (di->x == x && di->z == z && abs(di->y - y) <= 1) return di; } return nullptr; } void Village::addDoorInfo(shared_ptr di) { doorInfos.push_back(di); accCenter->x += di->x; accCenter->y += di->y; accCenter->z += di->z; calcInfo(); stableSince = di->timeStamp; } bool Village::canRemove() { return doorInfos.empty(); } void Village::addAggressor(shared_ptr mob) { //for (Aggressor a : aggressors) for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it) { Aggressor *a = *it; if (a->mob == mob) { a->timeStamp = _tick; return; } } aggressors.push_back(new Aggressor(mob, _tick)); } shared_ptr Village::getClosestAggressor(shared_ptr from) { double closestSqr = Double::MAX_VALUE; Aggressor *closest = NULL; //for (int i = 0; i < aggressors.size(); ++i) for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it) { Aggressor *a = *it; //aggressors.get(i); double distSqr = a->mob->distanceToSqr(from); if (distSqr > closestSqr) continue; closest = a; closestSqr = distSqr; } return closest != NULL ? closest->mob : nullptr; } shared_ptr Village::getClosestBadStandingPlayer(shared_ptr from) // 4J Stu - Should be LivingEntity when we add that { double closestSqr = Double::MAX_VALUE; shared_ptr closest = nullptr; //for (String player : playerStanding.keySet()) for(AUTO_VAR(it,playerStanding.begin()); it != playerStanding.end(); ++it) { wstring player = it->first; if (isVeryBadStanding(player)) { shared_ptr mob = level->getPlayerByName(player); if (mob != NULL) { double distSqr = mob->distanceToSqr(from); if (distSqr > closestSqr) continue; closest = mob; closestSqr = distSqr; } } } return closest; } void Village::updateAggressors() { //for (Iterator it = aggressors.iterator(); it.hasNext();) for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end();) { Aggressor *a = *it; //it.next(); if (!a->mob->isAlive() || abs(_tick - a->timeStamp) > 300) { delete *it; it = aggressors.erase(it); //it.remove(); } else { ++it; } } } void Village::updateDoors() { bool removed = false; bool resetBookings = level->random->nextInt(50) == 0; //for (Iterator it = doorInfos.iterator(); it.hasNext();) for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end();) { shared_ptr dm = *it; //it.next(); if (resetBookings) dm->resetBookingCount(); if (!isDoor(dm->x, dm->y, dm->z) || abs(_tick - dm->timeStamp) > 1200) { accCenter->x -= dm->x; accCenter->y -= dm->y; accCenter->z -= dm->z; removed = true; dm->removed = true; it = doorInfos.erase(it); //it.remove(); } else { ++it; } } if (removed) calcInfo(); } bool Village::isDoor(int x, int y, int z) { int tileId = level->getTile(x, y, z); if (tileId <= 0) return false; return tileId == Tile::door_wood_Id; } void Village::calcInfo() { int s = doorInfos.size(); if (s == 0) { center->set(0, 0, 0); radius = 0; return; } center->set(accCenter->x / s, accCenter->y / s, accCenter->z / s); int maxRadiusSqr = 0; //for (DoorInfo dm : doorInfos) for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it) { shared_ptr dm = *it; maxRadiusSqr = max(dm->distanceToSqr(center->x, center->y, center->z), maxRadiusSqr); } int doorDist= Villages::MaxDoorDist; // Take into local int for PS4 as max takes a reference to the const int there and then needs the value to exist for the linker radius = max(doorDist, (int) sqrt((float)maxRadiusSqr) + 1); } int Village::getStanding(const wstring &playerName) { AUTO_VAR(it,playerStanding.find(playerName)); if (it != playerStanding.end()) { return it->second; } return 0; } int Village::modifyStanding(const wstring &playerName, int delta) { int current = getStanding(playerName); int newValue = Mth::clamp(current + delta, -30, 10); playerStanding.insert(pair(playerName, newValue)); return newValue; } bool Village::isGoodStanding(const wstring &playerName) { return getStanding(playerName) >= 0; } bool Village::isBadStanding(const wstring &playerName) { return getStanding(playerName) <= -5; } bool Village::isVeryBadStanding(const wstring playerName) { return getStanding(playerName) <= -15; } void Village::readAdditionalSaveData(CompoundTag *tag) { populationSize = tag->getInt(L"PopSize"); radius = tag->getInt(L"Radius"); golemCount = tag->getInt(L"Golems"); stableSince = tag->getInt(L"Stable"); _tick = tag->getInt(L"Tick"); noBreedTimer = tag->getInt(L"MTick"); center->x = tag->getInt(L"CX"); center->y = tag->getInt(L"CY"); center->z = tag->getInt(L"CZ"); accCenter->x = tag->getInt(L"ACX"); accCenter->y = tag->getInt(L"ACY"); accCenter->z = tag->getInt(L"ACZ"); ListTag *doorTags = (ListTag *) tag->getList(L"Doors"); for (int i = 0; i < doorTags->size(); i++) { CompoundTag *dTag = doorTags->get(i); shared_ptr door = shared_ptr(new DoorInfo(dTag->getInt(L"X"), dTag->getInt(L"Y"), dTag->getInt(L"Z"), dTag->getInt(L"IDX"), dTag->getInt(L"IDZ"), dTag->getInt(L"TS"))); doorInfos.push_back(door); } ListTag *playerTags = (ListTag *) tag->getList(L"Players"); for (int i = 0; i < playerTags->size(); i++) { CompoundTag *pTag = playerTags->get(i); playerStanding.insert(pair(pTag->getString(L"Name"), pTag->getInt(L"S"))); } } void Village::addAdditonalSaveData(CompoundTag *tag) { tag->putInt(L"PopSize", populationSize); tag->putInt(L"Radius", radius); tag->putInt(L"Golems", golemCount); tag->putInt(L"Stable", stableSince); tag->putInt(L"Tick", _tick); tag->putInt(L"MTick", noBreedTimer); tag->putInt(L"CX", center->x); tag->putInt(L"CY", center->y); tag->putInt(L"CZ", center->z); tag->putInt(L"ACX", accCenter->x); tag->putInt(L"ACY", accCenter->y); tag->putInt(L"ACZ", accCenter->z); ListTag *doorTags = new ListTag(L"Doors"); //for (DoorInfo dm : doorInfos) for(AUTO_VAR(it,doorInfos.begin()); it != doorInfos.end(); ++it) { shared_ptr dm = *it; CompoundTag *doorTag = new CompoundTag(L"Door"); doorTag->putInt(L"X", dm->x); doorTag->putInt(L"Y", dm->y); doorTag->putInt(L"Z", dm->z); doorTag->putInt(L"IDX", dm->insideDx); doorTag->putInt(L"IDZ", dm->insideDz); doorTag->putInt(L"TS", dm->timeStamp); doorTags->add(doorTag); } tag->put(L"Doors", doorTags); ListTag *playerTags = new ListTag(L"Players"); //for (String player : playerStanding.keySet()) for(AUTO_VAR(it, playerStanding.begin()); it != playerStanding.end(); ++it) { wstring player = it->first; CompoundTag *playerTag = new CompoundTag(player); playerTag->putString(L"Name", player); playerTag->putInt(L"S", it->second); playerTags->add(playerTag); } tag->put(L"Players", playerTags); } void Village::resetNoBreedTimer() { noBreedTimer = _tick; } bool Village::isBreedTimerOk() { // prevent new villagers if a villager was killed by a mob within 3 // minutes return noBreedTimer == 0 || (_tick - noBreedTimer) >= (SharedConstants::TICKS_PER_SECOND * 60 * 3); } void Village::rewardAllPlayers(int amount) { //for (String player : playerStanding.keySet()) for(AUTO_VAR(it, playerStanding.begin()); it != playerStanding.end(); ++it) { modifyStanding(it->first, amount); } }