#pragma once #include "StructureFeature.h" #include "StructureStart.h" class Biome; class VillageFeature : public StructureFeature { private: const int villageSizeModifier; public: static void staticCtor(); static vector allowedBiomes; VillageFeature(int villageSizeModifier, int iXZSize); protected: virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false); virtual StructureStart *createStructureStart(int x, int z); private: class VillageStart : public StructureStart { private: bool valid; int m_iXZSize; public: VillageStart(Level *level, Random *random, int chunkX, int chunkZ, int villageSizeModifier,int iXZSize); bool isValid(); }; int m_iXZSize; };