#pragma once #include "Tile.h" class WallTile : public Tile { public: static const float WALL_WIDTH; static const float WALL_HEIGHT; static const float POST_WIDTH; static const float POST_HEIGHT; static const int TYPE_NORMAL = 0; static const int TYPE_MOSSY = 1; static const unsigned int COBBLE_NAMES[2]; WallTile(int id, Tile *baseTile); Icon *getTexture(int face, int data); int getRenderShape(); bool isCubeShaped(); bool isPathfindable(LevelSource *level, int x, int y, int z); bool isSolidRender(bool isServerLevel = false); void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); AABB *getAABB(Level *level, int x, int y, int z); bool connectsTo(LevelSource *level, int x, int y, int z); int getSpawnResourcesAuxValue(int data); bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); void registerIcons(IconRegister *iconRegister); };