#include "stdafx.h" #include "Arrays.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "WaterLevelChunk.h" #include "net.minecraft.world.level.biome.h" WaterLevelChunk::WaterLevelChunk(Level *level, byteArray blocks, int x, int z): LevelChunk(level,blocks,x,z) { dontSave = true; // Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed; } bool WaterLevelChunk::isAt(int x, int z) { return x == this->x && z == this->z; } void WaterLevelChunk::recalcBlockLights() { } void WaterLevelChunk::recalcHeightmapOnly() { } void WaterLevelChunk::recalcHeightmap() { } void WaterLevelChunk::lightLava() { } bool WaterLevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data) { return true; } bool WaterLevelChunk::setTile(int x, int y, int z, int _tile) { return true; } bool WaterLevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged) { *maskedBitsChanged = true; return true; } void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness) { } void WaterLevelChunk::addEntity(shared_ptr e) { } void WaterLevelChunk::removeEntity(shared_ptr e) { } void WaterLevelChunk::removeEntity(shared_ptr e, int yc) { } void WaterLevelChunk::skyBrightnessChanged() { } shared_ptr WaterLevelChunk::getTileEntity(int x, int y, int z) { return shared_ptr(); } void WaterLevelChunk::addTileEntity(shared_ptr te) { } void WaterLevelChunk::setTileEntity(int x, int y, int z, shared_ptr tileEntity) { } void WaterLevelChunk::removeTileEntity(int x, int y, int z) { } void WaterLevelChunk::load() { } void WaterLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter { } void WaterLevelChunk::markUnsaved() { } void WaterLevelChunk::getEntities(shared_ptr except, AABB bb, vector > &es) { } void WaterLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector > &es) { } int WaterLevelChunk::countEntities() { return 0; } bool WaterLevelChunk::shouldSave(bool force) { return false; } void WaterLevelChunk::setBlocks(byteArray newBlocks, int sub) { } int WaterLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/) { int xs = x1 - x0; int ys = y1 - y0; int zs = z1 - z0; int s = xs * ys * zs; if( includeLighting ) { return s + s / 2 * 3; } else { return s + s / 2; } } bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p) { return false; } Random *WaterLevelChunk::getRandom(__int64 l) { return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l); } void WaterLevelChunk::setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness) { LevelChunk::setBrightness(layer, x, y, z, brightness); } Biome *WaterLevelChunk::getBiome(int x, int z, BiomeSource *biomeSource) { return NULL; }