#pragma once #include "LevelChunk.h" #include "Definitions.h" class Level; class WaterLevelChunk: public LevelChunk { public: using LevelChunk::getEntities; using LevelChunk::getEntitiesOfClass; WaterLevelChunk(Level *level, byteArray blocks, int x, int z); bool isAt(int x, int z); void recalcBlockLights(); void recalcHeightmapOnly(); void recalcHeightmap(); void lightLava(); bool setTileAndData(int x, int y, int z, int _tile, int _data); bool setTile(int x, int y, int z, int _tile); bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); void setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added - calls the setBrightness method of the parent class void addEntity(shared_ptr e); void removeEntity(shared_ptr e); void removeEntity(shared_ptr e, int yc); void skyBrightnessChanged(); shared_ptr getTileEntity(int x, int y, int z); void addTileEntity(shared_ptr te); void setTileEntity(int x, int y, int z, shared_ptr tileEntity); void removeTileEntity(int x, int y, int z); void load(); void unload(bool unloadTileEntities) ; // 4J - added parameter void markUnsaved(); void getEntities(shared_ptr except, AABB bb, vector > &es); void getEntitiesOfClass(const type_info& ec, AABB bb, vector > &es); int countEntities(); bool shouldSave(bool force); void setBlocks(byteArray newBlocks, int sub); int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter; bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); Random *getRandom(__int64 l); virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource); virtual void reSyncLighting() {}; // 4J added };