#include "stdafx.h" #include "WaterLilyTile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "..\Minecraft.Client\Minecraft.h" #include "AABB.h" WaterlilyTile::WaterlilyTile(int id) : Bush(id) { this->updateDefaultShape(); } // 4J Added override void WaterlilyTile::updateDefaultShape() { float ss = 0.5f; float hh = 0.25f / 16.0f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, hh, 0.5f + ss); } int WaterlilyTile::getRenderShape() { return Tile::SHAPE_LILYPAD; } void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source) { if (source == NULL || !(dynamic_pointer_cast(source))) { Bush::addAABBs(level, x, y, z, box, boxes, source); } } AABB *WaterlilyTile::getAABB(Level *level, int x, int y, int z) { ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); // 4J Stu - Added this so that the TLS shape is correct for this tile if(tls->tileId != this->id) updateDefaultShape(); return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1); } int WaterlilyTile::getColor() const { return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030 } int WaterlilyTile::getColor(int auxData) { return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030 } int WaterlilyTile::getColor(LevelSource *level, int x, int y, int z) { return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_WaterLily); //0x208030 } int WaterlilyTile::getColor(LevelSource *level, int x, int y, int z, int data) //0x208030 { return getColor(level, x, y, z); } bool WaterlilyTile::mayPlaceOn(int tile) { return tile == Tile::calmWater_Id; } bool WaterlilyTile::canSurvive(Level *level, int x, int y, int z) { if (y < 0 || y >= Level::maxBuildHeight) return false; return level->getMaterial(x, y - 1, z) == Material::water && level->getData(x, y - 1, z) == 0; } bool WaterlilyTile::growTree(Level *level, int x, int y, int z, Random *random) { return false; }