#include "stdafx.h" #include "WaterlilyFeature.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.h" bool WaterlilyFeature::place(Level *level, Random *random, int x, int y, int z) { for (int i = 0; i < 10; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (level->isEmptyTile(x2, y2, z2)) { if (Tile::waterLily->mayPlace(level, x2, y2, z2)) { level->setTileNoUpdate(x2, y2, z2, Tile::waterLily_Id); } } } return true; }