#include "stdafx.h" #include "net.minecraft.world.item.h" #include "Tile.h" #include "Recipy.h" #include "Recipes.h" #include "WeaponRecipies.h" // 4J-PB - adding "" on the end of these so we can detect it wstring WeaponRecipies::shapes[][4] = { {L"X", // L"X",// L"#",L""},// }; /* private Object[][] map = { {Tile.wood, Tile.stoneBrick, Item.ironIngot, Item.diamond, Item.goldIngot}, {Item.sword_wood, Item.sword_stone, Item.sword_iron, Item.sword_diamond, Item.sword_gold}, }; */ void WeaponRecipies::_init() { map = new vector [MAX_WEAPON_RECIPES]; ADD_OBJECT(map[0],Tile::wood); ADD_OBJECT(map[0],Tile::stoneBrick); ADD_OBJECT(map[0],Item::ironIngot); ADD_OBJECT(map[0],Item::diamond); ADD_OBJECT(map[0],Item::goldIngot); ADD_OBJECT(map[1],Item::sword_wood); ADD_OBJECT(map[1],Item::sword_stone); ADD_OBJECT(map[1],Item::sword_iron); ADD_OBJECT(map[1],Item::sword_diamond); ADD_OBJECT(map[1],Item::sword_gold); } void WeaponRecipies::addRecipes(Recipes *r) { wchar_t wchTypes[7]; wchTypes[6]=0; for (unsigned int m = 0; m < map[0].size(); m++) { Object *pObjMaterial = map[0].at(m); for (int t=0; titem; wchTypes[0]=L'w'; wchTypes[1]=L'c'; wchTypes[2]=L'i'; wchTypes[3]=L'c'; wchTypes[5]=L'g'; if(pObjMaterial->GetType()==eType_TILE) { wchTypes[4]=L't'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t], L'#', Item::stick, L'X', pObjMaterial->tile, L'T'); } else { // must be Item wchTypes[4]=L'i'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t], L'#', Item::stick, L'X', pObjMaterial->item, L'T'); } } } /* 4J-PB - moved out to main recipes so we can avoid them stacking on the group display name r->addShapedRecipy(new ItemInstance(Item::bow, 1), // L"ssscicig", L" #X", // L"# X", // L" #X", // L'X', Item::string,// L'#', Item::stick, L'T'); r->addShapedRecipy(new ItemInstance(Item::arrow, 4), // L"ssscicicig", L"X", // L"#", // L"Y", // L'Y', Item::feather,// L'X', Item::flint,// L'#', Item::stick, L'T'); */ }