#pragma once #include "WeighedRandom.h" class WeighedTreasure : public WeighedRandomItem { private: shared_ptr item; int minCount; int maxCount; public: WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight); WeighedTreasure(shared_ptr item, int minCount, int maxCount, int weight); static void addChestItems(Random *random, WeighedTreasureArray items, shared_ptr dest, int numRolls); static void addDispenserItems(Random *random, WeighedTreasureArray items, shared_ptr dest, int numRolls); static WeighedTreasureArray addToTreasure(WeighedTreasureArray items, WeighedTreasure *extra); };