#pragma once #include "Tile.h" class Player; class ChunkRebuildData; class WorkbenchTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon *iconTop; Icon *iconFront; protected: WorkbenchTile(int id); public: Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); public: virtual bool TestUse(); bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param };