#include "stdafx.h" #include "File.h" #include "ByteBuffer.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.level.chunk.h" #include "ZonedChunkStorage.h" #include "ZoneFile.h" // 4J Stu - There are changes to this class for 1.8.2, but since we never use it anyway lets not worry about it const int ZonedChunkStorage::BIT_TERRAIN_POPULATED = 0x0000001; const int ZonedChunkStorage::CHUNKS_PER_ZONE_BITS = 5; // = 32 const int ZonedChunkStorage::CHUNKS_PER_ZONE = 1 << ZonedChunkStorage::CHUNKS_PER_ZONE_BITS; // ^2 const int ZonedChunkStorage::CHUNK_WIDTH = 16; const int ZonedChunkStorage::CHUNK_HEADER_SIZE = 256; const int ZonedChunkStorage::CHUNK_SIZE = ZonedChunkStorage::CHUNK_WIDTH * ZonedChunkStorage::CHUNK_WIDTH * Level::DEPTH; const int ZonedChunkStorage::CHUNK_LAYERS = 3; const int ZonedChunkStorage::CHUNK_SIZE_BYTES = ZonedChunkStorage::CHUNK_SIZE * ZonedChunkStorage::CHUNK_LAYERS + ZonedChunkStorage::CHUNK_HEADER_SIZE; const ByteOrder ZonedChunkStorage::BYTEORDER = BIGENDIAN; ZonedChunkStorage::ZonedChunkStorage(File dir) { tickCount = 0; //this->dir = dir; this->dir = File( dir, wstring( L"data" ) ); if( !this->dir.exists() ) this->dir.mkdirs(); } int ZonedChunkStorage::getSlot(int x, int z) { int xZone = x >> CHUNKS_PER_ZONE_BITS; int zZone = z >> CHUNKS_PER_ZONE_BITS; int xOffs = x - (xZone << CHUNKS_PER_ZONE_BITS); int zOffs = z - (zZone << CHUNKS_PER_ZONE_BITS); int slot = xOffs + zOffs * CHUNKS_PER_ZONE; return slot; } ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create) { int slot = getSlot(x, z); int xZone = x >> CHUNKS_PER_ZONE_BITS; int zZone = z >> CHUNKS_PER_ZONE_BITS; __int64 key = xZone + (zZone << 20l); // 4J - was !zoneFiles.containsKey(key) if (zoneFiles.find(key) == zoneFiles.end()) { wchar_t xRadix36[64]; wchar_t zRadix36[64]; _itow(x,xRadix36,36); _itow(z,zRadix36,36); File file = File(dir, wstring( L"zone_") + _toString( xRadix36 ) + L"_" + _toString( zRadix36 ) + L".dat" ); if ( !file.exists() ) { if (!create) return NULL; HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); CloseHandle(ch); } File entityFile = File(dir, wstring( L"entities_") + _toString( xRadix36 ) + L"_" + _toString( zRadix36 ) + L".dat" ); zoneFiles[key] = new ZoneFile(key, file, entityFile); } ZoneFile *zoneFile = zoneFiles[key]; zoneFile->lastUse = tickCount; if (!zoneFile->containsSlot(slot)) { if (!create) return NULL; } return zoneFile; } ZoneIo *ZonedChunkStorage::getBuffer(int x, int z, bool create) { ZoneFile *zoneFile = getZoneFile(x, z, create); if (zoneFile == NULL) return NULL; return zoneFile->getZoneIo(getSlot(x, z)); } LevelChunk *ZonedChunkStorage::load(Level *level, int x, int z) { ZoneIo *zoneIo = getBuffer(x, z, false); if (zoneIo == NULL) return NULL; LevelChunk *lc = new LevelChunk(level, x, z); lc->unsaved = false; ByteBuffer *header = zoneIo->read(CHUNK_HEADER_SIZE); lc->blocks = zoneIo->read(CHUNK_SIZE)->array(); lc->data = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array()); lc->skyLight = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array()); lc->blockLight = new DataLayer(zoneIo->read(CHUNK_SIZE / 2)->array()); lc->heightmap = zoneIo->read(CHUNK_WIDTH * CHUNK_WIDTH)->array(); header->flip(); int xOrg = header->getInt(); int zOrg = header->getInt(); __int64 time = header->getLong(); __int64 flags = header->getLong(); lc->terrainPopulated = (flags & BIT_TERRAIN_POPULATED) != 0; loadEntities(level, lc); lc->fixBlocks(); return lc; } void ZonedChunkStorage::save(Level *level, LevelChunk *lc) { __int64 flags = 0; if (lc->terrainPopulated) flags |= BIT_TERRAIN_POPULATED; ByteBuffer *header = ByteBuffer::allocate(CHUNK_HEADER_SIZE); header->order(ZonedChunkStorage::BYTEORDER); header->putInt(lc->x); header->putInt(lc->z); header->putLong(level->getTime()); header->putLong(flags); header->flip(); ZoneIo *zoneIo = getBuffer(lc->x, lc->z, true); zoneIo->write(header, CHUNK_HEADER_SIZE); zoneIo->write(lc->blocks, CHUNK_SIZE); zoneIo->write(lc->data->data, CHUNK_SIZE / 2); zoneIo->write(lc->skyLight->data, CHUNK_SIZE / 2); zoneIo->write(lc->blockLight->data, CHUNK_SIZE / 2); zoneIo->write(lc->heightmap, CHUNK_WIDTH * CHUNK_WIDTH); zoneIo->flush(); } void ZonedChunkStorage::tick() { tickCount++; if (tickCount % (20 * 10) == 4) { vector<__int64> toClose; AUTO_VAR(itEndZF, zoneFiles.end()); for( unordered_map<__int64, ZoneFile *>::iterator it = zoneFiles.begin(); it != itEndZF; it++ ) { ZoneFile *zoneFile = it->second; if (tickCount - zoneFile->lastUse > 20 * 60) { toClose.push_back(zoneFile->key); } } AUTO_VAR(itEndTC, toClose.end()); for (AUTO_VAR(it, toClose.begin()); it != itEndTC; it++) { __int64 key = *it ; //toClose[i]; // 4J - removed try/catch // try { char buf[256]; sprintf(buf,"Closing zone %I64d\n",key); app.DebugPrintf(buf); zoneFiles[key]->close(); zoneFiles.erase(zoneFiles.find(key)); // } catch (IOException e) { // e.printStackTrace(); // } } } } void ZonedChunkStorage::flush() { AUTO_VAR(itEnd, zoneFiles.end()); for( unordered_map<__int64, ZoneFile *>::iterator it = zoneFiles.begin(); it != itEnd; it++ ) { ZoneFile *zoneFile = it->second; // 4J - removed try/catch // try { zoneFile->close(); // } catch (IOException e) { // e.printStackTrace(); // } } zoneFiles.clear(); } void ZonedChunkStorage::loadEntities(Level *level, LevelChunk *lc) { int slot = getSlot(lc->x, lc->z); ZoneFile *zoneFile = getZoneFile(lc->x, lc->z, true); vector *tags = zoneFile->entityFile->readAll(slot); AUTO_VAR(itEnd, tags->end()); for (AUTO_VAR(it, tags->begin()); it != itEnd; it++) { CompoundTag *tag = *it; //tags->at(i); int type = tag->getInt(L"_TYPE"); if (type == 0) { shared_ptr e = EntityIO::loadStatic(tag, level); if (e != NULL) lc->addEntity(e); } else if (type == 1) { shared_ptr te = TileEntity::loadStatic(tag); if (te != NULL) lc->addTileEntity(te); } } } void ZonedChunkStorage::saveEntities(Level *level, LevelChunk *lc) { int slot = getSlot(lc->x, lc->z); ZoneFile *zoneFile = getZoneFile(lc->x, lc->z, true); vector tags; #ifdef _ENTITIES_RW_SECTION EnterCriticalRWSection(&lc->m_csEntities, true); #else EnterCriticalSection(&lc->m_csEntities); #endif for (int i = 0; i < LevelChunk::ENTITY_BLOCKS_LENGTH; i++) { vector > *entities = lc->entityBlocks[i]; AUTO_VAR(itEndTags, entities->end()); for (AUTO_VAR(it, entities->begin()); it != itEndTags; it++) { shared_ptr e = *it; //entities->at(j); CompoundTag *cp = new CompoundTag(); cp->putInt(L"_TYPE", 0); e->save(cp); tags.push_back(cp); } } #ifdef _ENTITIES_RW_SECTION LeaveCriticalRWSection(&lc->m_csEntities, true); #else LeaveCriticalSection(&lc->m_csEntities); #endif for( unordered_map , TilePosKeyHash, TilePosKeyEq>::iterator it = lc->tileEntities.begin(); it != lc->tileEntities.end(); it++) { shared_ptr te = it->second; CompoundTag *cp = new CompoundTag(); cp->putInt(L"_TYPE", 1); te->save(cp); tags.push_back(cp); } zoneFile->entityFile->replaceSlot(slot, &tags); }