#pragma once #include "Creature.h" #include "SynchedEntityData.h" #include "Entity.h" #include "EntityEvent.h" #include "EntityIO.h" #include "EntityPos.h" #include "FlyingMob.h" #include "Mob.h" #include "MobCategory.h" #include "Painting.h" #include "PathfinderMob.h" // 1.8.2 #include "DelayedRelease.h" #include "ExperienceOrb.h" // 1.0.1 #include "MobType.h" // TU9 #include "ItemFrame.h" // 1.2.3 #include "AgableMob.h"