#pragma once #include "ArmorItem.h" #include "BedItem.h" #include "BoatItem.h" #include "BowItem.h" #include "BowlFoodItem.h" #include "BucketItem.h" #include "ClothTileItem.h" #include "CoalItem.h" #include "ComplexItem.h" #include "DiggerItem.h" #include "DoorItem.h" #include "DyePowderItem.h" #include "EggItem.h" #include "FishingRodItem.h" #include "FlintAndSteelItem.h" #include "FoodItem.h" #include "HatchetItem.h" #include "HoeItem.h" #include "Item.h" #include "ItemInstance.h" #include "LeafTileItem.h" #include "MapItem.h" #include "MinecartItem.h" //#include "PaintingItem.h" #include "PickaxeItem.h" #include "PistonTileItem.h" #include "RecordingItem.h" #include "RedStoneItem.h" #include "SaddleItem.h" #include "SaplingTileItem.h" #include "SeedItem.h" #include "ShearsItem.h" #include "ShovelItem.h" #include "SignItem.h" #include "SnowBallItem.h" #include "StoneSlabTileItem.h" #include "TileItem.h" #include "TilePlanterItem.h" #include "TreeTileItem.h" #include "WeaponItem.h" // 1.8.2 #include "AuxDataTileItem.h" #include "ColoredTileItem.h" #include "UseAnim.h" #include "StoneMonsterTileItem.h" // 1.0.1 #include "BottleItem.h" #include "EnderEyeItem.h" #include "EnderpearlItem.h" #include "GoldenAppleItem.h" #include "MilkBucketItem.h" #include "PotionItem.h" #include "Rarity.h" #include "WaterLilyTileItem.h" #include "ExperienceItem.h" // 4J Stu brought forward #include "SmoothStoneBrickTileItem.h" // 4J Stu brought forward // TU9 #include "FireChargeItem.h" #include "ItemFrame.h" #include "MonsterPlacerItem.h" #include "MultiTextureTileItem.h" // TU12 #include "SkullItem.h" // TU14 #include "AnvilTileItem.h" #include "BookItem.h" #include "CarrotOnAStickItem.h" #include "EnchantedBookItem.h" #include "SeedFoodItem.h" // 4J Added #include "ClockItem.h" #include "CompassItem.h"