#pragma once #include "AddIslandLayer.h" #include "AddMushroomIslandLayer.h" #include "AddSnowLayer.h" #include "BiomeInitLayer.h" #include "DownfallLayer.h" #include "DownfallMixerLayer.h" #include "FlatLayer.h" #include "FuzzyZoomLayer.h" #include "IntCache.h" #include "IslandLayer.h" #include "Layer.h" #include "RiverInitLayer.h" #include "RiverLayer.h" #include "RiverMixerLayer.h" #include "ShoreLayer.h" #include "SmoothLayer.h" #include "SmoothZoomLayer.h" #include "TemperatureLayer.h" #include "TemperatureMixerLayer.h" #include "VoronoiZoom.h" #include "ZoomLayer.h" #include "GrowMushroomIslandLayer.h" // 4J added // 1.1. #include "RegionHillsLayer.h" #include "SwampRiversLayer.h"