#pragma once #include #include #include #include #include "..\..\Minecraft.Client\SkinBox.h" #include #define MULTITHREAD_ENABLE typedef unsigned char byte; const int XUSER_INDEX_ANY = 255; const int XUSER_INDEX_FOCUS = 254; const int XUSER_MAX_COUNT = 4; const int MINECRAFT_NET_MAX_PLAYERS = 8; #if defined __PS3__ // defined in the profile lib #include #include #include #include #include #include "..\..\Minecraft.Client\PS3\PS3_PlayerUID.h" #include "..\..\Minecraft.Client\PS3\Network\SQRNetworkManager_PS3.h" typedef SQRNetworkManager::SessionID SessionID; typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO; #else typedef ULONGLONG PlayerUID; typedef ULONGLONG SessionID; typedef PlayerUID GameSessionUID; class INVITE_INFO; #endif typedef PlayerUID *PPlayerUID; typedef struct _XUIOBJ* HXUIOBJ; typedef struct _XUICLASS* HXUICLASS; typedef struct _XUIBRUSH* HXUIBRUSH; typedef struct _XUIDC* HXUIDC; // #ifdef _DURANGO // void GetLocalTime(SYSTEMTIME *time); // #endif bool IsEqualXUID(PlayerUID a, PlayerUID b); using namespace std; // Temporary implementation of lock free stack with quite a bit more locking than you might expect template class XLockFreeStack { std::vector intStack; public: XLockFreeStack() { InitializeCriticalSectionAndSpinCount(&m_cs,5120); } ~XLockFreeStack() { DeleteCriticalSection( &m_cs ); } void Initialize() {} void Push(T *data) { EnterCriticalSection(&m_cs); intStack.push_back(data); LeaveCriticalSection(&m_cs); } T *Pop() { EnterCriticalSection(&m_cs); if( intStack.size() ) { T* ret = intStack.back(); intStack.pop_back(); LeaveCriticalSection(&m_cs); return ret; } else { LeaveCriticalSection(&m_cs); return NULL; } } private: CRITICAL_SECTION m_cs; }; void XMemCpy(void *a, const void *b, size_t s); void XMemSet(void *a, int t, size_t s); void XMemSet128(void *a, int t, size_t s); void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d); void XPhysicalFree(void *a); class DLCManager; //class LevelGenerationOptions; class LevelRuleset; class ModelPart; class LevelChunk; class IXACT3Engine; class XACT_NOTIFICATION; class ConsoleSchematicFile; const int XZP_ICON_SHANK_01 = 1; const int XZP_ICON_SHANK_02 = 2; const int XZP_ICON_SHANK_03 = 3; const int XN_SYS_SIGNINCHANGED = 0; const int XN_SYS_INPUTDEVICESCHANGED = 1; const int XN_LIVE_CONTENT_INSTALLED = 2; const int XN_SYS_STORAGEDEVICESCHANGED = 3; // // Codes returned for the gamepad input // #define VK_PAD_A 0x5800 #define VK_PAD_B 0x5801 #define VK_PAD_X 0x5802 #define VK_PAD_Y 0x5803 #define VK_PAD_RSHOULDER 0x5804 #define VK_PAD_LSHOULDER 0x5805 #define VK_PAD_LTRIGGER 0x5806 #define VK_PAD_RTRIGGER 0x5807 #define VK_PAD_DPAD_UP 0x5810 #define VK_PAD_DPAD_DOWN 0x5811 #define VK_PAD_DPAD_LEFT 0x5812 #define VK_PAD_DPAD_RIGHT 0x5813 #define VK_PAD_START 0x5814 #define VK_PAD_BACK 0x5815 #define VK_PAD_LTHUMB_PRESS 0x5816 #define VK_PAD_RTHUMB_PRESS 0x5817 #define VK_PAD_LTHUMB_UP 0x5820 #define VK_PAD_LTHUMB_DOWN 0x5821 #define VK_PAD_LTHUMB_RIGHT 0x5822 #define VK_PAD_LTHUMB_LEFT 0x5823 #define VK_PAD_LTHUMB_UPLEFT 0x5824 #define VK_PAD_LTHUMB_UPRIGHT 0x5825 #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 #define VK_PAD_RTHUMB_UP 0x5830 #define VK_PAD_RTHUMB_DOWN 0x5831 #define VK_PAD_RTHUMB_RIGHT 0x5832 #define VK_PAD_RTHUMB_LEFT 0x5833 #define VK_PAD_RTHUMB_UPLEFT 0x5834 #define VK_PAD_RTHUMB_UPRIGHT 0x5835 #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 const int XUSER_NAME_SIZE = 32; class IQNetPlayer { public: BYTE GetSmallId(); void SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags); bool IsSameSystem(IQNetPlayer *player); DWORD GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ); DWORD GetCurrentRtt(); bool IsHost(); bool IsGuest(); bool IsLocal(); PlayerUID GetXuid(); LPCWSTR GetGamertag(); int GetSessionIndex(); bool IsTalking(); bool IsMutedByLocalUser(DWORD dwUserIndex); bool HasVoice(); bool HasCamera(); int GetUserIndex(); void SetCustomDataValue(ULONG_PTR ulpCustomDataValue); ULONG_PTR GetCustomDataValue(); private: ULONG_PTR m_customData; }; const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0; const int QNET_GETSENDQUEUESIZE_MESSAGES = 0; const int QNET_GETSENDQUEUESIZE_BYTES = 0; typedef struct { BYTE bFlags; BYTE bReserved; WORD cProbesXmit; WORD cProbesRecv; WORD cbData; BYTE *pbData; WORD wRttMinInMsecs; WORD wRttMedInMsecs; DWORD dwUpBitsPerSec; DWORD dwDnBitsPerSec; } XNQOSINFO; typedef struct { UINT cxnqos; UINT cxnqosPending; XNQOSINFO axnqosinfo[1]; } XNQOS; typedef struct _XOVERLAPPED { } XOVERLAPPED, *PXOVERLAPPED; typedef struct _XSESSION_SEARCHRESULT { } XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT; typedef struct { DWORD dwContextId; DWORD dwValue; } XUSER_CONTEXT, *PXUSER_CONTEXT; typedef struct _XSESSION_SEARCHRESULT_HEADER { DWORD dwSearchResults; XSESSION_SEARCHRESULT *pResults; } XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER; typedef struct _XONLINE_FRIEND { PlayerUID xuid; CHAR szGamertag[XUSER_NAME_SIZE]; DWORD dwFriendState; SessionID sessionID; DWORD dwTitleID; FILETIME ftUserTime; SessionID xnkidInvite; FILETIME gameinviteTime; DWORD cchRichPresence; // WCHAR wszRichPresence[MAX_RICHPRESENCE_SIZE]; } XONLINE_FRIEND, *PXONLINE_FRIEND; class IQNetCallbacks { }; class IQNetGameSearch { }; typedef enum _QNET_STATE { QNET_STATE_IDLE, QNET_STATE_SESSION_HOSTING, QNET_STATE_SESSION_JOINING, QNET_STATE_GAME_LOBBY, QNET_STATE_SESSION_REGISTERING, QNET_STATE_SESSION_STARTING, QNET_STATE_GAME_PLAY, QNET_STATE_SESSION_ENDING, QNET_STATE_SESSION_LEAVING, QNET_STATE_SESSION_DELETING } QNET_STATE, * PQNET_STATE; class IQNet { public: HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex); IQNetPlayer *GetHostPlayer(); IQNetPlayer *GetLocalPlayerByUserIndex(DWORD dwUserIndex); IQNetPlayer *GetPlayerByIndex(DWORD dwPlayerIndex); IQNetPlayer *GetPlayerBySmallId(BYTE SmallId); IQNetPlayer *GetPlayerByXuid(PlayerUID xuid); DWORD GetPlayerCount(); QNET_STATE GetState(); bool IsHost(); HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo); void HostGame(); void EndGame(); static IQNetPlayer m_player[4]; }; void PIXAddNamedCounter(int a, char *b, ...); void PIXBeginNamedEvent(int a, char *b, ...); void PIXEndNamedEvent(); void PIXSetMarkerDeprecated(int a, char *b, ...); void XSetThreadProcessor(HANDLE a, int b); //BOOL XCloseHandle(HANDLE a); const int QNET_SENDDATA_LOW_PRIORITY = 0; const int QNET_SENDDATA_SECONDARY = 0; #if defined(__PS3__) #define INVALID_XUID PlayerUID() #else const int INVALID_XUID = 0; #endif // const int MOJANG_DATA = 0; // typedef struct _STRING_VERIFY_RESPONSE // { // WORD wNumStrings; // HRESULT *pStringResult; // } STRING_VERIFY_RESPONSE; const int XCONTENT_MAX_DISPLAYNAME_LENGTH = 256; const int XCONTENT_MAX_FILENAME_LENGTH = 256; typedef int XCONTENTDEVICEID; #if !defined( __PS3__) typedef struct _XCONTENT_DATA { XCONTENTDEVICEID DeviceID; DWORD dwContentType; WCHAR szDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH]; CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH]; } XCONTENT_DATA, *PXCONTENT_DATA; #endif static const int XMARKETPLACE_CONTENT_ID_LEN = 4; typedef struct _XMARKETPLACE_CONTENTOFFER_INFO { ULONGLONG qwOfferID; ULONGLONG qwPreviewOfferID; DWORD dwOfferNameLength; WCHAR *wszOfferName; DWORD dwOfferType; BYTE contentId[XMARKETPLACE_CONTENT_ID_LEN]; BOOL fIsUnrestrictedLicense; DWORD dwLicenseMask; DWORD dwTitleID; DWORD dwContentCategory; DWORD dwTitleNameLength; WCHAR *wszTitleName; BOOL fUserHasPurchased; DWORD dwPackageSize; DWORD dwInstallSize; DWORD dwSellTextLength; WCHAR *wszSellText; DWORD dwAssetID; DWORD dwPurchaseQuantity; DWORD dwPointsPrice; } XMARKETPLACE_CONTENTOFFER_INFO, *PXMARKETPLACE_CONTENTOFFER_INFO; typedef enum { XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002, XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020, XMARKETPLACE_OFFERING_TYPE_GAME_TRAILER = 0x00000040, XMARKETPLACE_OFFERING_TYPE_THEME = 0x00000080, XMARKETPLACE_OFFERING_TYPE_TILE = 0x00000800, XMARKETPLACE_OFFERING_TYPE_ARCADE = 0x00002000, XMARKETPLACE_OFFERING_TYPE_VIDEO = 0x00004000, XMARKETPLACE_OFFERING_TYPE_CONSUMABLE = 0x00010000, XMARKETPLACE_OFFERING_TYPE_AVATARITEM = 0x00100000 } XMARKETPLACE_OFFERING_TYPE; const int QNET_SENDDATA_RELIABLE = 0; const int QNET_SENDDATA_SEQUENTIAL = 0; struct XRNM_SEND_BUFFER { DWORD dwDataSize; byte *pbyData; }; const int D3DBLEND_CONSTANTALPHA = 0; const int D3DBLEND_INVCONSTANTALPHA = 0; const int D3DPT_QUADLIST = 0; typedef struct _XUSER_SIGNIN_INFO { PlayerUID xuid; DWORD dwGuestNumber; } XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO; #define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001 #define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002 DWORD XUserGetSigninInfo( DWORD dwUserIndex, DWORD dwFlags, PXUSER_SIGNIN_INFO pSigninInfo ); class CXuiStringTable { public: LPCWSTR Lookup(LPCWSTR szId); LPCWSTR Lookup(UINT nIndex); void Clear(); HRESULT Load(LPCWSTR szId); }; typedef VOID * XMEMDECOMPRESSION_CONTEXT; typedef VOID * XMEMCOMPRESSION_CONTEXT; typedef enum _XMEMCODEC_TYPE { XMEMCODEC_DEFAULT = 0, XMEMCODEC_LZX = 1 } XMEMCODEC_TYPE; HRESULT XMemDecompress( XMEMDECOMPRESSION_CONTEXT Context, VOID *pDestination, SIZE_T *pDestSize, CONST VOID *pSource, SIZE_T SrcSize ); HRESULT XMemCompress( XMEMCOMPRESSION_CONTEXT Context, VOID *pDestination, SIZE_T *pDestSize, CONST VOID *pSource, SIZE_T SrcSize ); HRESULT XMemCreateCompressionContext( XMEMCODEC_TYPE CodecType, CONST VOID *pCodecParams, DWORD Flags, XMEMCOMPRESSION_CONTEXT *pContext ); HRESULT XMemCreateDecompressionContext( XMEMCODEC_TYPE CodecType, CONST VOID *pCodecParams, DWORD Flags, XMEMDECOMPRESSION_CONTEXT *pContext ); typedef struct _XMEMCODEC_PARAMETERS_LZX { DWORD Flags; DWORD WindowSize; DWORD CompressionPartitionSize; } XMEMCODEC_PARAMETERS_LZX; void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context); void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context); typedef struct { BYTE type; union { LONG nData; LONGLONG i64Data; double dblData; struct { DWORD cbData; LPWSTR pwszData; }string; float fData; struct { DWORD cbData; PBYTE pbData; }binary; FILETIME ftData; }; } XUSER_DATA, *PXUSER_DATA; typedef struct { DWORD dwPropertyId; XUSER_DATA value; } XUSER_PROPERTY, *PXUSER_PROPERTY; // these need to match apwstrLocaleCode // const int XC_LANGUAGE_ENGLISH =1; // const int XC_LANGUAGE_JAPANESE =2; // const int XC_LANGUAGE_GERMAN =3; // const int XC_LANGUAGE_FRENCH =4; // const int XC_LANGUAGE_SPANISH =5; // const int XC_LANGUAGE_ITALIAN =6; // const int XC_LANGUAGE_KOREAN =7; // const int XC_LANGUAGE_TCHINESE =8; // const int XC_LANGUAGE_PORTUGUESE =9; // const int XC_LANGUAGE_BRAZILIAN =10; // #if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ // const int XC_LANGUAGE_RUSSIAN =11; // // more PS3 // const int XC_LANGUAGE_DUTCH =12; // const int XC_LANGUAGE_FINISH =13; // const int XC_LANGUAGE_SWEDISH =14; // const int XC_LANGUAGE_DANISH =15; // const int XC_LANGUAGE_NORWEGIAN =16; // const int XC_LANGUAGE_POLISH =17; // const int XC_LANGUAGE_TURKISH =18; // const int XC_LANGUAGE_LATINAMERICANSPANISH =19; // // const int XC_LANGUAGE_GREEK =20; // #else // const int XC_LANGUAGE_UKENGLISH =11; // const int XC_LANGUAGE_MEXICANSPANISH=12; // #endif // matching Xbox 360 const int XC_LANGUAGE_ENGLISH =0x01; const int XC_LANGUAGE_JAPANESE =0x02; const int XC_LANGUAGE_GERMAN =0x03; const int XC_LANGUAGE_FRENCH =0x04; const int XC_LANGUAGE_SPANISH =0x05; const int XC_LANGUAGE_ITALIAN =0x06; const int XC_LANGUAGE_KOREAN =0x07; const int XC_LANGUAGE_TCHINESE =0x08; const int XC_LANGUAGE_PORTUGUESE =0x09; const int XC_LANGUAGE_POLISH =0x0B; const int XC_LANGUAGE_RUSSIAN =0x0C; const int XC_LANGUAGE_SWEDISH =0x0D; const int XC_LANGUAGE_TURKISH =0x0E; const int XC_LANGUAGE_BNORWEGIAN =0x0F; const int XC_LANGUAGE_DUTCH =0x10; const int XC_LANGUAGE_SCHINESE =0x11; // for Sony const int XC_LANGUAGE_LATINAMERICANSPANISH =0xF0; const int XC_LANGUAGE_FINISH =0xF1; const int XC_LANGUAGE_GREEK =0xF2; const int XC_LANGUAGE_DANISH =0xF3; // for Xbox One const int XC_LANGUAGE_CZECH =0xF4; const int XC_LANGUAGE_SLOVAK =0xF5; const int XC_LOCALE_AUSTRALIA =1; const int XC_LOCALE_AUSTRIA =2; const int XC_LOCALE_BELGIUM =3; const int XC_LOCALE_BRAZIL =4; const int XC_LOCALE_CANADA =5; const int XC_LOCALE_CHILE =6; const int XC_LOCALE_CHINA =7; const int XC_LOCALE_COLOMBIA =8; const int XC_LOCALE_CZECH_REPUBLIC =9; const int XC_LOCALE_DENMARK =10; const int XC_LOCALE_FINLAND =11; const int XC_LOCALE_FRANCE =12; const int XC_LOCALE_GERMANY =13; const int XC_LOCALE_GREECE =14; const int XC_LOCALE_HONG_KONG =15; const int XC_LOCALE_HUNGARY =16; const int XC_LOCALE_INDIA =17; const int XC_LOCALE_IRELAND =18; const int XC_LOCALE_ITALY =19; const int XC_LOCALE_JAPAN =20; const int XC_LOCALE_KOREA =21; const int XC_LOCALE_MEXICO =22; const int XC_LOCALE_NETHERLANDS =23; const int XC_LOCALE_NEW_ZEALAND =24; const int XC_LOCALE_NORWAY =25; const int XC_LOCALE_POLAND =26; const int XC_LOCALE_PORTUGAL =27; const int XC_LOCALE_SINGAPORE =28; const int XC_LOCALE_SLOVAK_REPUBLIC =29; const int XC_LOCALE_SOUTH_AFRICA =30; const int XC_LOCALE_SPAIN =31; const int XC_LOCALE_SWEDEN =32; const int XC_LOCALE_SWITZERLAND =33; const int XC_LOCALE_TAIWAN =34; const int XC_LOCALE_GREAT_BRITAIN =35; const int XC_LOCALE_UNITED_STATES =36; const int XC_LOCALE_RUSSIAN_FEDERATION =37; const int XC_LOCALE_WORLD_WIDE =38; const int XC_LOCALE_TURKEY =39; const int XC_LOCALE_ARGENTINA =40; const int XC_LOCALE_SAUDI_ARABIA =41; const int XC_LOCALE_ISRAEL =42; const int XC_LOCALE_UNITED_ARAB_EMIRATES =43; // for Sony const int XC_LOCALE_LATIN_AMERICA =240; #if !(0 || defined __PS3__ || 0 || 0) DWORD XGetLanguage(); DWORD XGetLocale(); DWORD XEnableGuestSignin(BOOL fEnable); #endif class D3DXVECTOR3 { public: D3DXVECTOR3(); D3DXVECTOR3(float,float,float); float x,y,z,pad; D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& add ); }; #define QNET_E_SESSION_FULL 0 #define QNET_USER_MASK_USER0 1 #define QNET_USER_MASK_USER1 2 #define QNET_USER_MASK_USER2 4 #define QNET_USER_MASK_USER3 8